collisions library
Functions
dynamic newDrawCanvas_QuadTreeXYAabb(QuadTreeXYAabb v, lineStyle, textStyle) #
newDrawCanvas_QuadTreeXYAabb(QuadTreeXYAabb v, lineStyle, textStyle) => (g, Entity e, Vector2 area){ g.beginPath(); _debug_drawAxis(v, g); g.strokeStyle = lineStyle; g.stroke(); g.fillStyle = textStyle; //g.textAlign = _debug_drawCount(v, g); };