collisions library
Functions
dynamic newDrawCanvas_QuadTreeXYAabb(QuadTreeXYAabb v, lineStyle, textStyle) #
newDrawCanvas_QuadTreeXYAabb(QuadTreeXYAabb v, lineStyle, textStyle) => (g, Entity e, Vector2 area){
g.beginPath();
_debug_drawAxis(v, g);
g.strokeStyle = lineStyle;
g.stroke();
g.fillStyle = textStyle;
//g.textAlign =
_debug_drawCount(v, g);
};